Tactics Desk
Creator Chronicles Party Strategy
Build transparent Creator Chronicles party behavior presets around the three confirmed setting groups: attack, healing, and potion use.
At a Glance
What is confirmed today
These statements come from the current Store, Demo, or an official Origin Studio update.
- Settings are stored by party context.
- Potion use can be customized.
- Healing behavior can be customized.
- Attack behavior can be customized.

Decision Framework
How to use this system
Pre-release guidance should improve the next decision without pretending hidden game data is known.
- 01
Choose the encounter goal before touching a setting.
- 02
Raise sustain when failure comes from attrition, not when the real problem is insufficient progress.
- 03
Conserve consumables only when the risk is acceptable.
- 04
Use the planner explanation as a hypothesis to test, not a hidden AI formula.
Original System Map
Party Strategy Matrix
Three confirmed control groups shape a transparent preset.
- 01Encounter Goal
- 02Attack Behavior
- 03Healing Behavior
- 04Potion Use
- 05Trade-offs
- 06Preset
Launch Check
Details that are not safe to guess
These records stay out of permanent claims and entity pages until a current build and source can be attached.
- Exact setting names, options, thresholds, and defaults.
- How settings interact with classes, skills, items, and modes.
- Any per-member overrides or automation limits.
System Connections
Continue the decision
Combat
Understand party roles, growth, equipment, and result analysis.
Open page →Party Strategy
Prepare transparent behavior settings for a specific encounter goal.
Open page →Strategy Planner
Generate a conservative, balanced, or aggressive preset.
Open page →Evidence Register
What the sources actually support
- Verified in DemoLaunch-sensitive
The current Demo update confirms separate potion, healing, and attack settings for each party.
Primary source trail
This page draws from the central evidence registry. The currently checked official source set includes: