Roster Desk
Creator Chronicles Guild Members
Plan around Creator Chronicles guild-member classes, professions, combat roles, village value, mood, Affinity, and launch-gated unique abilities.
At a Glance
What is confirmed today
These statements come from the current Store, Demo, or an official Origin Studio update.
- Members have different personalities, classes, professions, and abilities.
- Members can gather, craft, and participate in battle.
- The current Demo includes filtering and sorting by class and profession.
- Affinity is gift-based; exact preferences are not yet published here.

Decision Framework
How to use this system
Pre-release guidance should improve the next decision without pretending hidden game data is known.
- 01
Define the missing job before comparing members.
- 02
Separate combat value from village value; one label cannot express both.
- 03
Use mood and Affinity as management context, not as invented universal scores.
- 04
Wait for verified live data before trusting a best-member claim.
Original System Map
Guild Member Decision Matrix
Compare dimensions instead of forcing a pre-release tier list.
- 01Class
- 02Combat Role
- 03Profession
- 04Village Value
- 05Mood
- 06Affinity
Launch Check
Details that are not safe to guess
These records stay out of permanent claims and entity pages until a current build and source can be attached.
- Complete roster and recruitment conditions.
- Exact class/profession mapping, stats, skills, and unique abilities.
- Gift responses, Affinity values, mood effects, and departure rules.
System Connections
Continue the decision
Professions
See how member work connects to village production.
Open page →Party Strategy
Turn combat roles into explicit attack, healing, and potion rules.
Open page →Guild Role Planner
Plan a role mix without relying on an invented roster ranking.
Open page →Evidence Register
What the sources actually support
- Verified in DemoLaunch-sensitive
The Demo advertises discovering some of 120 unique guild members.
- Confirmed Official
Official Store copy names Farming, Mining, Fishing, Alchemy, Cooking, Blacksmithing, and Enchanting in the profession and Codex loop.
- Verified in DemoLaunch-sensitive
The current Demo update adds gift-based Affinity, relationship-level changes, and higher-level synergy effects.
- Launch CheckLaunch-sensitive
A July official update describes the foundation for guild-member-specific unique abilities across combat, recovery, equipment, and village work.
Exact member abilities and values are not published here before live-build verification.
Primary source trail
This page draws from the central evidence registry. The currently checked official source set includes: