Combat Roles
Creator Chronicles Classes
Use classes as one input in Creator Chronicles party design, alongside profession, equipment, member abilities, sustain, and encounter purpose.
At a Glance
What is confirmed today
These statements come from the current Store, Demo, or an official Origin Studio update.
- Class is a current guild-member filtering dimension.
- Combat power is shown in member-management and dungeon-preparation UI.
- Official historical UI notes reference Tank, DPS, and Healer role displays.
- Party Strategy separates attack, healing, and potion behaviors.

Decision Framework
How to use this system
Pre-release guidance should improve the next decision without pretending hidden game data is known.
- 01
Start with encounter purpose, then identify frontline, damage, and sustain needs.
- 02
Compare class with equipment and member-specific evidence rather than using class alone.
- 03
Keep role labels descriptive until final class names and kits are live-verified.
Original System Map
Guild Member Decision Matrix
Compare dimensions instead of forcing a pre-release tier list.
- 01Class
- 02Combat Role
- 03Profession
- 04Village Value
- 05Mood
- 06Affinity
Launch Check
Details that are not safe to guess
These records stay out of permanent claims and entity pages until a current build and source can be attached.
- Final class list and every member mapping.
- Skill effects, mana costs, cooldowns, and scaling.
- Whether historical role labels remain unchanged at launch.
System Connections
Continue the decision
Professions
See how member work connects to village production.
Open page →Party Strategy
Turn combat roles into explicit attack, healing, and potion rules.
Open page →Guild Role Planner
Plan a role mix without relying on an invented roster ranking.
Open page →Evidence Register
What the sources actually support
- Verified in DemoLaunch-sensitive
The current Demo update confirms separate potion, healing, and attack settings for each party.
- Launch CheckLaunch-sensitive
A July official update describes the foundation for guild-member-specific unique abilities across combat, recovery, equipment, and village work.
Exact member abilities and values are not published here before live-build verification.
Primary source trail
This page draws from the central evidence registry. The currently checked official source set includes: