Live-game field guide · Official — current patch

Creator Chronicles Endings & Completion Planning

Treat reaching an ending, collecting achievements and starting a new adventure as separate goals. The official achievement list provides completion objectives, while the reincarnation patch specifies a next-run gold transfer.

Reviewed against v1.10Verified Changed in v1.08 ↗

Current reference

What the official sources confirm

  • Steam presents a released single-player game with achievements.
  • The Store frames returning the developer to the real world as the narrative objective.
  • The sourced reincarnation gold rule does not establish every ending condition or save carry-over rule.

Practical use

What to do next

  1. 01

    Choose your goal: story completion, an achievement or a new-run economy.

  2. 02

    Keep the game's current confirmation text with your save notes before resetting.

  3. 03

    Avoid assuming an ending is missable without a verified condition.

  4. 04

    Use the achievement hub to track explicit objectives without exposing invented ending routes.

What the official achievement list reveals

Steam names a Normal Ending, a Good Ending and a Bad Ending, but the public entries checked here leave their detailed trigger descriptions blank. Conqueror Chronicle explicitly requires an ending on Conqueror difficulty. Chronicle Rewritten requires starting a new playthrough after reaching an ending.

Those names do not establish a deadline, a dialogue sequence or a missable quest route. Flawless Conqueror and Two Conclusions also lack public condition text in this source. Keep their conditions unresolved until a reliable official description or reproducible live-game record establishes them.

Related guides & tools

Sources & corrections

Official statements support the facts above. Planning suggestions are this wiki's analysis, not an in-game test result.

Prepare a correction with evidence →